Session flow
Chalk, radar, then a sheet you keep
Nothing here starts with a shaft wall. Cole or Sol put three lines on the board from your current gamer. If those lines will not sit still, we do not shop. We wait until the room exists.
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The gamer first, even if it embarrasses you
Bring the club that is lying. A demo head on swing one invents a room you do not live in. We tape the face only after the chalkboard has a first draft from the gamer.
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Radar feeds the board, not a slideshow
Path and face hit the chalkboard as two colored lines. The third line — the window — is drawn by hand so you see it as a room, not a table of decimals. Ellis will stop a session if someone starts shopping before the third line exists.
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Dew point on the margin
Cape Fear humidity is written down. If you drove over from Bragg and the wind was a factor all week, that goes in the margin too. Indoor still air is labeled as indoor still air.
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Furniture after the walls
Loft, lie, shaft, and tee height are furniture. We move them only to see whether the room steadies. A new head that recreates the same crooked window gets put back on the rack.
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Photo, sheet, next pane
You leave with a photo of the chalkboard and a one-page sheet: which pane we drew, what still disagrees, and whether pine-straw needs a second visit. The desk does not vanish into a portal.
How long
A window is not an all-day carnival
A single pane is usually seventy-five to ninety minutes. An iron lattice wants closer to two hours because five clubs have to share a wall. Whole-bag Saturday is a half-day with a break; we do not pretend six categories fit inside a lunch hour.
What not to do
Do not warm up by inventing a new swing
If you grooved a move in the parking lot that you will not use on Haymount or the post courses, the drawing is fiction. Hit the ball the way you hit it when nobody is holding chalk.